Welcome, Guest. Please login or register.

Author Topic: Our Amiga Office (Photos)  (Read 45696 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline brownb2

  • Full Member
  • ***
  • Join Date: Aug 2010
  • Posts: 224
  • Country: 00
    • Show all replies
    • http://www.silentdevelopment.co.uk
Re: Our Amiga Office (Photos)
« on: August 20, 2011, 06:25:47 PM »
Quote from: Cammy;655439
Our intention is to open-source all our code, but the graphics and sound will be copyrighted or protected since they're our own intellectual property.
Open source or not all work is copyrighted to the creator unless you sell the copyright, so you may be confusing things a little here. A copyright basically says I own everything about this legally and as such can re-issue different/new licences on it and so forth. Open source licences do not give away copyright but give away rights to code ownership, but not the ability to change the licence or anything not mentioned in it. Open sourcing is commendable but graphics and sounds also have "open source" licences so I'm surprised that you've not thought to use a Creative Commons licence except on things such as company logos and unique characters (latter debateable remember Codemaster's Dizzy?) to prevent plagiarism and so forth, but perhaps this is what you meant?

Quote from: Cammy;655439
Some of our projects will be collaborative efforts with completely royalty-free graphics and sound too, so anyone would be welcome to modify them and contribute back. .
Cf. above, all the more reason for your company to give back those royalty free graphics and sounds. :)

Quote from: Cammy;655439
The games will generally be free downloads, but with the option to donate back to our developers, and we'd like to set up a system where people who donate over a certain amount receive a boxed, printed copy of the game in the mail, giving collectors more incentive to donate a little extra.
Excellent approach IMHO - build up a user base, fans and content then  gradually phase in a part paid for system. Me, I'm still stuck in the give stuff away phase :) Best of luck :)
A600 2MB Chip, 4MB PCMCIA, 11MB Fast, ACA-620 OC 680EC20@25MHz, RTC, 512MB CF
A1200 - 2MB Chip 8MB Fast, MTEC Viper 68030@42MHz MMU, 68882 FPU, RTC, 1GB CF
AmigaKit A600GS
Retro Games A500 Mini
Atari 520 STFM - 1MB, Multiface ST.
Commodore 16 - 64K Mod, SD2IEC Drive
Commodore 64C - 64K, SD2IEC Drive
ZX Spectrum 48K Rubber Keys
 

Offline brownb2

  • Full Member
  • ***
  • Join Date: Aug 2010
  • Posts: 224
  • Country: 00
    • Show all replies
    • http://www.silentdevelopment.co.uk
Re: Our Amiga Office (Photos)
« Reply #1 on: August 20, 2011, 07:10:53 PM »
Quote from: orange;655479
how sweet.
but, tbh, I doubt it will be profitable. there are less and less 'Amigists' in world.
and Australia is far for most of us so postage is high.

Don't spoil the dream. :) If Cammy's Company™ can tread water long enough as hobbyist it's on good foundations for when (if?) the Amiga makes it's X1000 comeback (I'm assuming just "true" lineage, mass market here).
A600 2MB Chip, 4MB PCMCIA, 11MB Fast, ACA-620 OC 680EC20@25MHz, RTC, 512MB CF
A1200 - 2MB Chip 8MB Fast, MTEC Viper 68030@42MHz MMU, 68882 FPU, RTC, 1GB CF
AmigaKit A600GS
Retro Games A500 Mini
Atari 520 STFM - 1MB, Multiface ST.
Commodore 16 - 64K Mod, SD2IEC Drive
Commodore 64C - 64K, SD2IEC Drive
ZX Spectrum 48K Rubber Keys
 

Offline brownb2

  • Full Member
  • ***
  • Join Date: Aug 2010
  • Posts: 224
  • Country: 00
    • Show all replies
    • http://www.silentdevelopment.co.uk
Re: Our Amiga Office (Photos)
« Reply #2 on: August 20, 2011, 10:50:42 PM »
I'm confused.

How did this:

Quote from: brownb2
Excellent approach IMHO - build up a user base, fans and content then   gradually phase in a part paid for system. Me, I'm still stuck in the  give stuff away phase :) Best of luck :)

and this:
Quote from: brownb2
Don't spoil the dream. :) If Cammy's Company™  can tread water long enough as hobbyist it's on good foundations for  when (if?) the Amiga makes it's X1000 comeback (I'm assuming just "true"  lineage, mass market here).

Equal:
Quote from: Cammy;655489
You're right, I might as well just give up.
?

As you've acknowledged it is a company not an organisation that would suggest you need a cashflow long run? Others and me have suggested it is good to start off hobbyist, a business with +ve cash flow can come out of it in the long run. I don't see what is wrong with that? If it's actual a hobby short term you have nothing to lose (but then you know this) so again I'm not sure where the sarcastic self-doubt came in.
A600 2MB Chip, 4MB PCMCIA, 11MB Fast, ACA-620 OC 680EC20@25MHz, RTC, 512MB CF
A1200 - 2MB Chip 8MB Fast, MTEC Viper 68030@42MHz MMU, 68882 FPU, RTC, 1GB CF
AmigaKit A600GS
Retro Games A500 Mini
Atari 520 STFM - 1MB, Multiface ST.
Commodore 16 - 64K Mod, SD2IEC Drive
Commodore 64C - 64K, SD2IEC Drive
ZX Spectrum 48K Rubber Keys