Hammer wrote:
But in the 1992 and 1993, the X86 PCs is ascending as a gaming platform i.e. falling 486 based PC prices vs 040 based prices. The PC has advantage of native chunky graphic architecture for Doom type games.
Intellivision had more tame ads showing Intellivision games next to Atari 2600, Commodore could have done such ads till 1990 when Sega started its aggressive ads against Nintendo and simply copy Sega's more agressive style.
If we look at Sega's success, Sega went from less then 1% of the console market to over 50% in only 3 years. If Amiga had that kind of rapid growth in market share in the early 90's then by 1993 the Amiga would be far too big to not get Doom ported to it. Again remeber IBM probably would not have launched a counter advertising campaign to defend the X86 as a gaming platform, as IBM was already driven out of the PC market, also at the time Microsoft marketing would have no matched to Sega style marketing.
Lets not forget gaming on the X86 till 1998 was a pain in the add because of Dos being overly complex for the average gamer and Windows 95 sucking all around. Commodore could have done ads showing how long it takes a game to work on Dos vs the Amiga.