Floid wrote:
The way this piece of history fit into Commodore managerial logic is described pretty well in Bagnall's book. I don't have it in front of me, but politics and licensing drove a lot of basic architectural choices in the 65xx machines.
It's got Herd in there describing the rough moment when someone realized 'Doh! Compatibility would make sense!' (Somewhere around the Plus 4, and lo, the next major release was the 128.)
There was not only a issue of compatiablity to Amiga, the C64 was getting outdated by 1986, lets take a look at 8-bit video game consoles at the time.
C64 could do 16 colors, the Sega Master System could do 52 and NES could do 24. *all colors are at the same time
C64 ran at about 1Mhz, the Sega Master System at about 3.5 Mhz and the NES about 1.8 Mhz
Even Atari's 8-bit computers was kicking the C64s ass by then in terms of performance with the 800XE running at about 1.8 Mhz.
Yet Commodore just pumped out the same C64 in different cases (C64C,C64G and C64GS) without doing much to hold onto the large C64 user base (by either upgrading the C64 or migrating the users to the Amiga)