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Author Topic: Picture of Warp3D Running Natively on AmigaOne  (Read 16670 times)

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Offline mikeymike

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Re: Picture of Warp3D Running Natively on AmigaOne
« on: November 11, 2003, 12:31:24 PM »
Wot, no ansiotropic filtering or anti-aliasing? :-D
 

Offline mikeymike

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Re: Picture of Warp3D Running Natively on AmigaOne
« Reply #1 on: November 11, 2003, 01:39:43 PM »
@ ikir
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Yes don't start another flamewar, enjoy OS4. And you don't like it don't piss me off bitching.

Presumably, in your vocabulary "bitching" means asking you to back up your accusations with evidence  :-?

I'm not disputing that someone said it once, the "it can't be done" following on this planet is usually quite large.
 

Offline mikeymike

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Re: Picture of Warp3D Running Natively on AmigaOne
« Reply #2 on: November 11, 2003, 02:36:45 PM »
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But someone should stop to FUD every A1/OS4 news on this portal.

He asked you were your accusation came from...
 

Offline mikeymike

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Re: Picture of Warp3D Running Natively on AmigaOne
« Reply #3 on: November 11, 2003, 02:55:05 PM »
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Have you ever wondered if so much anymosity towards OS4 is in part due to the fact that its most fervent supporters (ie: you) sometimes look like friggin' psychotic-maniac-depressive individuals, being the norm of your posts a 98% pure enthusiasm and the rest a minimal 2% technical arguments??


Also, replacing "OS4" with pretty much any product name is equally valid :-)
 

Offline mikeymike

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Re: Picture of Warp3D Running Natively on AmigaOne
« Reply #4 on: November 11, 2003, 05:47:12 PM »
What do pixel shaders actually do?
 

Offline mikeymike

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Re: Picture of Warp3D Running Natively on AmigaOne
« Reply #5 on: November 11, 2003, 07:15:33 PM »
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It is a graphics function that calculates out effects on a per-pixel basis as opposed to per-vertex. It is great for creating ambience, giving materials and surfaces that little something to make it that much more realistic. So, using pixel shaders, you can give that 3D rendered face a bunch of zits or some stubble that looks more realistic than before.


Doesn't that turn 3D graphics rendering completely on its head though?  Or it simply expands on the normal rendering process?  Ie.  a shape is drawn in the usual vertex way, then instead of painting a texture per side, every pixel on each visible side is then programmed for colour, reflection value, etc.?
 

Offline mikeymike

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Re: Picture of Warp3D Running Natively on AmigaOne
« Reply #6 on: November 12, 2003, 01:32:34 AM »
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. . .too late, thanks to your "companion" mikeymike with its comment at the beginning of the thread.:

Ok, hands up who thought that was anything other than a harmless joke?

If there is a language barrier issue with what I said, that's hardly my fault.  Ansiotropic filtering and anti-aliasing in 3D graphics are quite recent advances (last couple of years?), I would hardly expect for it to be in OS4 final release, let alone the first 3D implementations.  That's not trying to look down on Hyperion either, it is hardly a feature worth paying much attention to for the first new release, and it could be supplied in a boingbag/patch/upgrade anyway.

Gawd, some people.
 

Offline mikeymike

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Re: Picture of Warp3D Running Natively on AmigaOne
« Reply #7 on: November 12, 2003, 01:33:32 AM »
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Damn NET . . .sometimes the gap between a"techie joke" and a trolling attempt, is very, very thin

What did you think I meant?  :-?
 

Offline mikeymike

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Re: Picture of Warp3D Running Natively on AmigaOne
« Reply #8 on: November 12, 2003, 02:47:01 PM »
@ Rogue

What's the intended short-term future past the OS4 release, is it going to be like the couple previous AmigaOS releases, where a couple of 'boing bags' are released then a new (paid for) version?

I realise plans can change, but some indication would be nice to know.  Personally I wouldn't be surprised from a revenue point of view that a new (paid for) version (after OS4.0) comes sooner than intended/usual (from the community point of view), as it is a huge investment in time and money.