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Author Topic: Not many new ideas for games  (Read 4755 times)

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Offline Speelgoedmannetje

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Re: Not many new ideas for games
« on: November 08, 2010, 07:01:06 PM »
I must say gaming has become much better nowadays, better that is, better than in 1996, when you couldn't seperate one doom-clone from the other, or if you liked adventures more, there were those horrendous 'interactive movies'.
But also in the 80s not everything was good. There have been plenty of atrocities released on the Amiga and Commodore 64 as well. Though we are eager to forget that.
Thing is, 2D is not accepted as a full game since Doom came out (not saying Doom or all of its clones are bad), whether it should be.
And the canary said: \'chirp\'
 

Offline Speelgoedmannetje

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Re: Not many new ideas for games
« Reply #1 on: November 08, 2010, 07:03:39 PM »
Quote from: Franko;590358

True, A good game is a good game, but gimme Bruce Lee or better still Forbidden Forest on an old 14inch monitor over the mind numbing likes of Killzone anyday... (the old games may seem equally mind numbing, but there's something about them that's fun...) :)
I love to play modern games side by side by the old classics B-)
And still think some old classics look very good.
And the canary said: \'chirp\'
 

Offline Speelgoedmannetje

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Re: Not many new ideas for games
« Reply #2 on: November 08, 2010, 08:23:59 PM »
Quote from: Franko;590367
Your right about the atrocities even back then, out of over 5000+ Amiga games I have I reckon there must only be a few hundred that I still play to this day.

If 2D is not accepted as a full game anymore, it just helps to re-inforce my view about todays games being mind numbing. If you can't accept a game unless it is 3D then it only goes to show it worked, your mind has been totally numbed... :)

True. But to name one single game which really utilizes 3D is Thief, where you had to use the shadows, and also take care where you set your steps. Ergo, using 3D aspects for puzzling purposes. (plus it had a tremendous atmosphere)

Then again, one might well be able to achieve approximately the same gameplay in 2D, using an isometric pov. But one of the main charms of Thief was the feeling of being that character, being very vulnerable and alone in an environment you should not be.
And the canary said: \'chirp\'