The whole thing about bits is nonsense anyway. Every computer/console has it's unique chipset with it's pro's and cons, so why talk about the bits?
I like the comparison between the Playstation 2 and the Dreamcast. While the Playstation 2 can show a lot more polygons (16 million, while the Dreamcast can only show 3 million), the Dreamcast has the trick up it's sleeve, for
not rendering those polygons which aren't visible. As you see, the whole comparison becomes a lot more complicated.
Add to that how well the system can be programmed, how skilled the programmers are, and voila! There you have the end of the discussion!
