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Author Topic: New Sonic the Hedgehog Amiga Fangame Project  (Read 16853 times)

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Offline Speelgoedmannetje

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Re: New Sonic the Hedgehog Amiga Fangame Project
« on: June 24, 2008, 09:56:01 PM »
Technically beseen it really should work on a plain A500. Kid Chaos, a blatant Sonic clone, works also on it, with great speed.
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Offline Speelgoedmannetje

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Re: New Sonic the Hedgehog Amiga Fangame Project
« Reply #1 on: June 28, 2008, 12:35:46 PM »
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Piru wrote:
For a time Amiga had an advantage on platformers and things requiring very precise scrolling and beam synced animation. It wasn't until later that PC really caught up on this side aswell, but before that game consoles provided it.
I never found any computer as smooth scrolling as the amiga. Not even the Sega, or any modern todays gameconsole or pc. With the amiga it really feels like the bitmaps are independant from each other. I am not originally an Amigan (as being a pc user back in those days), and I collect vintage computers, so I am not prejudiced.

Btw. spoken about required megaherzes and megabytes of RAM, the requirements are kind of the same for Amiga and PC.
Doom didn't run very nicely on a 66mhz+4mb system either...
And considered that, they did a real nice job running Alien Breed 3D on a 14 mhz system with 2mb mem.

As if at the point the Amiga doesn't outperform the PC, it's immediately inferior...
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Offline Speelgoedmannetje

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Re: New Sonic the Hedgehog Amiga Fangame Project
« Reply #2 on: June 29, 2008, 10:16:28 PM »
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Piru wrote:
@Speelgoedmannetje
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Doom didn't run very nicely on a 66mhz+4mb system either...

I played Doom on such a setup (DX2 system), and it was very smooth. Resolution was 320 x 240 or so.

Probably because it had enough RAM.
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Alien Breed 3D on a 14 mhz system with 2mb mem.

AB3D was ok with 030@50, but stock A1200 was really painful.

Resolution: 96 x 80.
It's not smooth, no, but still playable.
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Offline Speelgoedmannetje

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Re: New Sonic the Hedgehog Amiga Fangame Project
« Reply #3 on: June 29, 2008, 10:19:19 PM »
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Hattig wrote:
Megadrive: 8MHz 68000 and game-oriented graphics chip (tile based in particular, all pre-defined, means little-to-no CPU effort in drawing new graphics on the screen)
A500: 7.14MHz 68000 and planar-bitmap graphics

Not only is the CPU a little slower on the Amiga side, but to try to do all the Megadrive effects would be counter-productive on top of that.

However you can cut out some Megadrive features, and add in Amiga capabilities to compensate. Decent overscan, for example.
Oh come on! has this become an Amiga bash forum, or? Have you ever played Mr. Nutz, or Kid Chaos? Those are blatant Sonic clones, with the same speed and graphics. (though I think the Amiga has somewhat more independant bitplanes)
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Offline Speelgoedmannetje

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Re: New Sonic the Hedgehog Amiga Fangame Project
« Reply #4 on: June 29, 2008, 10:37:02 PM »
On my 486DX with 8mb mem, it ran exactly like Alien Breed 3D on a plain A1200.
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