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Author Topic: Amiga Vs Neo-Geo (scaling and rotation)  (Read 12971 times)

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Offline Speelgoedmannetje

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Re: Amiga Vs Neo-Geo (scaling and rotation)
« on: June 18, 2008, 04:33:55 PM »
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cantido wrote:
Neogeo carts are nice because you can map ~300megabits of data directly into the address space of the graphics system... so you can afford to have lots and lots of preprocessed data instead of having to create it on the fly.

Metal Slug n does look nice,... bit it slows down a lot once there are a few sprites on the screen (on real hardware).
I wonder how much the Amiga could take when using a cartridge (in the sideslot, maybe?)
There sure is a hell of a lot being done already, if we look at Agony, Elfmania and Lionheart....
And the canary said: \'chirp\'
 

Offline Speelgoedmannetje

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Re: Amiga Vs Neo-Geo (scaling and rotation)
« Reply #1 on: June 19, 2008, 06:04:50 PM »
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cantido wrote:
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The Amiga is also a game console or did you forget about the CD32?


The CD32 was an afterthought not the original intention.
The CD32 was indeed an afterthought, but the initial plans for the Amiga 1000 was to make a game console. :rtfm:
And the canary said: \'chirp\'