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Author Topic: Burning CD32 games  (Read 11944 times)

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Offline Speelgoedmannetje

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Re: Burning CD32 games
« on: January 23, 2008, 08:32:49 AM »
Alcohol120% works for me
(using raw dao mode)
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Offline Speelgoedmannetje

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Re: Burning CD32 games
« Reply #1 on: January 24, 2008, 12:06:45 PM »
I have downloaded the Alien Breed Tower Assault CD32 image from dream17, burned it with alcohol120% (with option "RAW DAO") and Nero, but both cd's didn't play. :-(
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Offline Speelgoedmannetje

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Re: Burning CD32 games
« Reply #2 on: January 24, 2008, 04:57:45 PM »
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motorollin wrote:
Actually Alien Breed, from Dream17, played fine when I burned it using Disk Utility on my Mac. I didn't try it on any Windows tools as it worked fine.

Speel, would you mind downloading Super Stardust from Dream17 and try to burn it?

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moto
I won't mind, but today is a very busy day, so it'll be tomorrow.
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Offline Speelgoedmannetje

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Re: Burning CD32 games
« Reply #3 on: January 27, 2008, 06:43:42 PM »
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motorollin wrote:
I can burn the ISO without problems. But I want to burn using the cue sheet so I can include the audio tracks. It's a shame the games weren't dumped as an ISO only with the audio tracks inside it.

I suppose a workaround would be to recreate the original CD. Does anyone know how to create a CD using the contents and boot sector of an ISO as track 1 (data) and MP3s/WAVs as the remaining tracks (audio)?

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moto
I have changed the audio tracks on the pc from mp3 to wav (using CDex), made myself a cue sheet with sega cue maker, using that cue sheet I burned the cd's. No problem, but it takes a long time to load a game, maybe I should use another type of cdr's. Can't burn the cd lower than 4x speed.
And, the Worms CD32 game demands a copy protection code, which is not delivered with it...
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Offline Speelgoedmannetje

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Re: Burning CD32 games
« Reply #4 on: February 02, 2008, 05:08:12 PM »
I just found out TDK cd-rs are the disks needed to burn the images on. Works like a treat now  8-)
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