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Author Topic: Why can't a windows machine do it.  (Read 11906 times)

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Offline Speelgoedmannetje

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Re: Why can't a windows machine do it.
« on: September 19, 2007, 10:17:40 PM »
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B00tDisk wrote:
Why can't a 12mhz amiga run a simple little raycasting/texturemapping engine like Wolf3d?  A PC can.  Golly, I guess the Amiga sucks.
It can.
But Wolf3d has never been properly ported to the A500.
Just look at Legend of Valour
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Offline Speelgoedmannetje

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Re: Why can't a windows machine do it.
« Reply #1 on: September 21, 2007, 09:04:02 PM »
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clockmstr wrote:
It ran very well on my 12mhz 286 with EGA graphics, thank you very much.

AFAIK, VGA was required for running Wolf3D
And my experience is you needed to run Wolf3d on a 386 in a poststamp screen.
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Offline Speelgoedmannetje

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Re: Why can't a windows machine do it.
« Reply #2 on: September 21, 2007, 09:08:20 PM »
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Wain wrote:
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Most PC users may burn a cd/dvd in the background , write word process, and browse or email at the same time.  Why do i need two or more cpu's running at 3000 mhz to do this? Its because the hardware architecture and the OS are crap.


You don't need 2 or more cpus running at 3ghz to do this.  As a matter of fact, I remember doing things like this quite effectively with a pentium 2 running around 300 mhz.
It could already on a pentium 75mhz with 16mb memory.
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Offline Speelgoedmannetje

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Re: Why can't a windows machine do it.
« Reply #3 on: September 21, 2007, 09:13:01 PM »
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clockmstr wrote:
I can answer that since I've pretty much had PC's running concurrently with an Amiga of some sort.

The problem was with your IBM PC's which were specced ultra conservatively to be uber-reliable office machines but that also made them lousy gaming systems.

My EGA AMD 12Mhz 286 ran wolf3D as smooth as silk.

I got Quake playable on a overclocked 50Mhz 386DX40 with a very overclocked Cyrix FPU and decent SVGA graphics card.

Doom, ROTT and Duke Nuke'm 3D were smooth as silk on that system and better then the 486DX33 I had after until I installed a VLBUS graphics card and a DX2/66 CPU.

It just got better from there on... so many options, so many games.





It's what you call smooth as silk. My experience is that it barely ran. Unless you think a poststamp-size dia show runs smooth.
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Offline Speelgoedmannetje

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Re: Why can't a windows machine do it.
« Reply #4 on: September 21, 2007, 10:49:01 PM »
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TheMagicM wrote:
"One major Linux kernal developer CK has gone on record saying just how snappy and smooth his Amiga was 15 years ago, and with all of the hardware advancements since, we still can't replicate that user experience."

Certainly this "developer" doesnt really understand why the Amiga boots up as quick as it does compared to a real OS.  A "few things" burned to rom chips ring any bells?  The GUI isnt being loaded from disk, mayhaps its umm...in...ROM?  just MAYBE that will speed it up a teensy tiny bit.. maybe.. I'm just guessing.  I mean, I dont have a Amiga or a Linux box so .....
Why can't nowadays OS'es being installed on ROM?
Plus, AmigaOS actually FITS on a very small ROM.

It's all about choices being made while building hardware+software
And I think, and lots of peecee guys with me, that Amiga made the right choices.

Just face it. The first IBM was a very complete (considering technical functionality) computer, but with a very lousy design.
The business market wants complete computers, from a -back then- widely known monopolist that is IBM.
Lousy design which is expanded by 3rd party designs, and upgraded until easter and pentecost are falling on the same day... I mean, that's SUCH a classical source of design errors... :roll:
Commodore was very brave and wise not to expand the commodore 128 any further, and to switch over to the Amiga, technically beseen.
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Offline Speelgoedmannetje

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Re: Why can't a windows machine do it.
« Reply #5 on: September 22, 2007, 10:38:24 AM »
Why are there so many posts in this thread with an 'amen' factor in it? :lol:
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Offline Speelgoedmannetje

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Re: Why can't a windows machine do it.
« Reply #6 on: September 22, 2007, 02:19:00 PM »
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Einstein wrote:
When I say Wolf3D was slow on a 386 @ 25Hz I dont mean it was like, say, Microprose Formula 1 Grand Prix (is the name correct ?) on a standard 7Mhz A500, but that it was SLOOOOW compared to the "sily smooth" clockmstr claimed it be, on a 286 @ 12Mhz of all too, that's just silly, you may love your old PCs, but there's no reason to make things up , common.  :rtfm:

Don't get me wrong, when PCs got 256 colors and adventure games to use those colors, then I had some fondness I must admit, I'd phantasize about getting one, only because how good adventure games could look.
I actually got one in 95, a 486DX4 @ 100MHz @4MB RAM, Heretic flowed when moving within corridors and thing like that but bacame like Micropose Forlmula 1 Grand Prix (almost, I'm serious) on a A500 when you moved to open areas with a few enemies in them.

I am originally a pc user.
And I am sooooo glad the MS-DOS days are over.
fussing around with EMM386, single tasking, sound card drivers... Let's say it was just one big FUSS.
Nowadays it's far better, but still, it's bloatware. Why does it take up gigs of hd space? WHY?

I say, things need to be redesigned because of what we want with our machines.
Amen.
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