magistral wrote:
Yes, i think the potential of A500 never was fully exploited. Non HAM games, workbench with 4 colors... why? Commodore never realised that a 32 color version would be VERY different?
Rember that Windows 3.0 was 16 colors in 1993, why not have a 32 color workbench in 1987? The serious problem of A500 was memory limitation... i think today's computer world would be very different if the A500 was 2 Mb RAM and Commodore was a little more "clever".
Greets.
I can play for instance Lionheart (wich really takes advantage of Amiga hardware) under Workbench 1.3 perfectly on a standard a500. Such is NO WAY possible under windows 3.0, even on a 486. Until directX came around, one just wouldn't play games while running Windows.