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Author Topic: What makes a classic?  (Read 1915 times)

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Offline Speelgoedmannetje

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Re: What makes a classic?
« on: August 29, 2005, 11:02:56 AM »
Talking about subjectivity...
I think it's just about the game being well known and good playable, in fact.
But personally I think a classic needs a certain atmosphere, to create a certain curiosity to go on with the game, or it needs a huge addictive factor. Let's say a "what happens if I do this" factor :-)

But these factors do not make a classic since if no one knows the game, or experience the game the way I do, it won't often be called a classic.
And there are countless of examles proving this.
And the canary said: \'chirp\'