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Author Topic: Perspecta 3D  (Read 3335 times)

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Offline Speelgoedmannetje

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Re: Perspecta 3D
« on: June 05, 2005, 05:07:27 PM »
As far as I know, this screen works with gas and laser.
But I thought it was 30fps?
Anyhoo, coolness 8-)
And the canary said: \'chirp\'
 

Offline Speelgoedmannetje

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Re: Perspecta 3D
« Reply #1 on: June 06, 2005, 11:11:00 AM »
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cecilia wrote:
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Speelgoedmannetje wrote:

But I thought it was 30fps?
maybe it's working on Twos???

(only people who have made animations will understand that reference. oh, well, talking to myself again) :roll:
Maybe you'd be less talking to yerself if you'd give a brief explanation of 'on Twos' ;-)
And the canary said: \'chirp\'
 

Offline Speelgoedmannetje

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Re: Perspecta 3D
« Reply #2 on: June 06, 2005, 04:13:18 PM »
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cecilia wrote:
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Maybe you'd be less talking to yerself if you'd give a brief explanation of 'on Twos'
oh, gee! NOW you want me to explain my jokes????

what's the world coming to????

 :lol:
One always has to explain his/her jokes to me :-/ . I just give up asking, also because I don't want to spoil the joke for the others...

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(pssst: in the old days when animators used onion paper to make keyframes over LightTables - tables with a light under so you could see through the transparent paper - they would only create every second frame on sequences that moved slowly enough. therefore, a second of animation could require 15 drawings instead of 30.

and as the really old stuff was done for film, a second was 24 frames which could be cut down to about 12 drawings.

At that point they would transfer the drawings by painting on cels [celuloid]. As this work was obviously very involved, anything that made it just a bit faster and more efficient was a good thing.

ergo, "working on Twos")
Ach so... tnx for the explanation :-)
And the canary said: \'chirp\'