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Author Topic: Minimig AGA 060 RTG  (Read 55941 times)

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Offline Heiroglyph

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Re: Minimig AGA 060 RTG
« on: July 11, 2011, 12:44:52 AM »
I'm up for one with an 060 when I can get one.

Seems like we spend all our time waiting on the next big thing around here.
 

Offline Heiroglyph

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Re: Minimig AGA 060 RTG
« Reply #1 on: July 11, 2011, 05:30:02 PM »
Quote from: freqmax;649037
Source code? ;)


Seconded...I'm especially interested in the Picasso driver and 020 core progress.  A couple of my projects overlap with both of these.

Man, I can't wait to get my hands on one of these boards.
 

Offline Heiroglyph

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Re: Minimig AGA 060 RTG
« Reply #2 on: July 27, 2011, 08:30:54 PM »
Quote from: yaqube;651927
As I said before it's a simple frame buffer but in the future it will be expanded by a dedicated blitter engine. Everything has been made by me.


It may be a simple framebuffer, but I suspect that with the increased bandwidth it's far from slow compared to older hardware.

Awesome work BTW, I can't wait to get one.  Money is in hand, I just can't seem to get anyone to take it ;)
 

Offline Heiroglyph

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Re: Minimig AGA 060 RTG
« Reply #3 on: August 18, 2011, 05:33:48 PM »
Quote from: lou_dias;655214
It could still be 4:3 if the pixels are not square.  You'd have to physically measure your viewable area to verify this.


This is correct, not all resolutions have square pixels.  1280X1024 is one of the most common that isn't NTSC 720x480 or PAL 720x576.
 

Offline Heiroglyph

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Re: Minimig AGA 060 RTG
« Reply #4 on: August 18, 2011, 06:59:42 PM »
Quote from: psxphill;655235
Whether a pixel is square depends on the aspect ratio of the monitor you're using as well as the ratio of the pixel resolution.


I meant that in general, a 1280x1024 screen is expected to be 4:3 display aspect which would have non-square pixels.