Is it running on the 6128+ , I can't remember.
The + had 4096 colours and extra hardware sprites, was still running a 3 mhz Z80 though.
Same as the GX4000 console. CPC+ = Hardware sprites, pixel scrolling, 4096 palette and 3.5mhz Z80 IIRC, got one but need monitor to power it. But NEC PC ENGINE with custom chips + 6502 doing Outrun and R-TYPE justice seems more impressive IMO
Ok, they do need one of the later models of CPC so I guess it is less impossible
hehehe
What this does show is how much the Amiga was an evolution of the previous generation of computers rather than a revolution :-/
ST is true successor to CPC really. Good colour, fast screen memory access. Z80 in CPC is nothing cutting edge, 1982 Sinclair job. C64 was the finest IMO for pre ST/Amiga launch day. Then Atari 800 (check out Rescue on Fractalus/Koronis Rift).
Amiga was very much Atari 8bit on steroids....also inherited its weak hardware sprites too sadly, blitter has to do everything due to that weakness. Still if you think like tat CPC & ST is evolution of Sinclair Zx80 or Commodore PET and Atari 400/800, C64 & Amiga just evolution of Atari 2600 VCS. But this is gross exaggeration

@ all CPC fans in thread
Anyway look for the CPC Shadow of the Beast overground demo too.....for a machine without hardware pixel scroll it's mighty impressive. BUT demo code <> feasible game engine which this a prime example of.