The A1200 was released at a time when the Playstation and Saturn were about to be released, and when CD-ROMS started becoming quite common on PC's.
The A1200 spec should have included:
50Mhz 68030 with MMU as standard
4MB Fast Ram as standard (8MB optional)
Buffered IDE as standard
VGA Out (Scandoubled/Flickerfixed) as standard
CD-ROM as standard
Better graphics custom chips with basic 3D support
Better sound custom chips
Microphone input
With this setup the A1200 would have been a little more expensive but it would have blown the competition away.
PSX launch = Sept. 9, 1995
In 1992/3
4mb RAM = £100-200
CD-ROM = £200ish
3D hardware acceleration = non existent before PSX/SATURN. Jaguar had none, 3DO also very late 1993 & $700
What C= should have done is put 1 SIMM slot or something for Sept 92 A1200 launch to allow 2/4mb Fast ram and leave trapdoor.
Cd32 = stillborn concept, £99 SNES = superior machine. A1400 with 28mhz 020/4mb/AKIKO @£399 IN 1993 was the machine we all wanted. CD1200 for £500 in 1993/94 would have wiped the floor with £1000-1500 486 4mb CD+soundcard PC. 56mhz 020 later??
Also Commodore should never have stopped their PC models, C= used to be a trusted name in corporate circles in the 80s.
So to recap
failures(R&D costs)
ECS DENISE/2MB AGNUS in 1MB A500/600.... complete waste of time
C16 & Plus/4 rubbish that was intended to replace VIC20 NOT C64
C128/C128D overpriced 8bit crap vs Atari 520STM @ £349 + £100 FDD
CD32 (400 bucks for inferior gamesto 16bit SEGA/Nintedo
Potential company saviours
A500 style machine in 85 to compliment A1000 in shops.
Jay Miner's Amiga games console
14mhz 68000 in 500plus without ECS
Commodore LCD completed prototype
A1000PN portable Amiga planned
A1400 and A1400CD completed prototype in classy 3 box design
AA+ chipset for 95 to replace AGA
Dual Paula on A1200/4000 .... technically simple and instant 8ch stereo sound