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Author Topic: Amiga StreetFighter 2  (Read 8589 times)

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Offline Digiman

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Re: Amiga StreetFighter 2
« on: January 20, 2011, 01:08:43 PM »
Street Fighter 2 is very playable, I'm not a huge fan but the problem is the rubbish conversion Amigans got not the game, play it on PC-Engine/Megadrive/SNES and you will see.

As far as the US Gold versions go...give me the sprites from the SNES and I'll write you a superior version in Blitz Basic on an A500+ ;)
 

Offline Digiman

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Re: Amiga StreetFighter 2
« Reply #1 on: January 21, 2011, 09:11:55 PM »
Quote from: Paulie85;607882
Ok try http://www.spriters-resource.com/snes/supersf2/,
when will it be ready?


Backgrounds and all other graphics are the issue, did find this for the Arcade background actually though (since looking a few years ago on that very site)

http://www.spriters-resource.com/arcade/streetfighter2/sheet/27200

It will be ready when I have retired, finished my current game which I'd much rather see and play, and I have all the graphics and sounds available so it's just coding up I need to do :)
 

Offline Digiman

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Re: Amiga StreetFighter 2
« Reply #2 on: January 21, 2011, 09:15:06 PM »
Quote from: rvo_nl;607886
Super Street Fighter II Turbo looks so much better than both other Amiga versions. Too bad playability suffered and there was hardly any sound. Fightin' Spirit later proved the Amiga could very well handle a Beat-em-up. They even made an ECS version. A really good game. Too bad not many people know about it.



It's the kind of game that looks amazing in screenshots of magazines....plays so-so and there is a serious lack of frames of animation to back up that Neo-Geo beating type look they were going for :)

I've got two copies of it on CD32 though ;)
 

Offline Digiman

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Re: Amiga StreetFighter 2
« Reply #3 on: January 21, 2011, 10:35:20 PM »
Well................

I dissected that background (Ken's stage with the boat) and well I've got it down to just 6 colours for the sky, the sea and the floor with a simple copperlist split at just 2 Y positions on the screen and it looks more or less the same as the arcade there.

The yacht needs 8 colours and tweating in Dpaint to make the 9th properly (Photoshop is a load of cock sometimes LOL) and that leaves the larger boat with animated characters. You need about 10 colours and a LOT of editing in Dpaint for that to look OK in 10 colours alone.

Thing is.

1. There is no PC software to render down to EHB mode properly (required for setting up a palette for this game with enough colours left for fighters to look good!)

2. Even after a couple of hours I have more or less tweaked one stage for an A500 to look pretty much as good as the SNES version (especially with A520's blur-o-vision on RF/composite lol)

3. I have barely touched the abilities of the copper, using multiple palette switches on the same line at strategic positions could probably get the background done in much less colours and hence run the game in 5 bitplanes for max speed.

Just goes to show you what a pile of wank most technically tricky arcade conversions were for Amiga *sigh*

Oh yeah, and it sure sucks that I have such a shit job AND have to run my own business when I finish work just to make my monthly bills. Was quite a bit of fun doing that :)
 

Offline Digiman

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Re: Amiga StreetFighter 2
« Reply #4 on: January 21, 2011, 10:38:13 PM »
Quote from: amiga1260;608188
I played this game very often on the Super Nintendo and lent it often from the video shop. After while the video store was selling old games and I bought it.

I also bought street fighter 2 for the Amiga. It doesn't look very well, but it has much better game play than Dangeous Streets, Super Street fighter 2 Turbo (Gametek) and Master Axe. The best fighting games I ever played are Super Street fighter 2 The New Chanllengers (US Gold), Mortal Kombat 1,2, Elfmania, Capital Punishment. Shadow Fighter and Fighting'Spirit. Oh, I forgot Barbarian (Palace). You could chop off the head of your opponent and a little monster came and kick the head away and drags the body away. That was cool to play.

I played the Body Blow versions, but I liked Rise Of the Robots better. It was a little easier to play.


My favourite on Amiga is Shadow Fighter, plays well and technically it makes SF2 on OCS/ECS look arse :)

As for the SNES I much preferred the second SF2 game (SSF2 or SF2 Turbo? Forget now which one it was). Still the SNES pads are RUBBISH and it's a shame the SEGA 6 button pads for SF2 couldn't be used on the superior looking/sounding SNES game. Ho hum all in the past...we have MAME now and 360 pads :)
 

Offline Digiman

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Re: Amiga StreetFighter 2
« Reply #5 on: January 22, 2011, 09:33:19 PM »
Quote from: runequester;608347
I rather liked it, and its fun in two-player, but it could have been a bit smoother in the animation for sure.

For me, its a toss up between that and Shadow Fighter.

Back in the day, we got a lot of mileage out of the mortal kombat games in two-player too


Mortal Kombat was cool, bloody too unlike the snotfied SNES version :)
 

Offline Digiman

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Re: Amiga StreetFighter 2
« Reply #6 on: January 22, 2011, 11:39:06 PM »
Quote from: gertsy;608376
The general concensus on the quality of the product being contrary to the marketing hype and reviews...  Not much has changed in almost 20 years.


Since the 99% death of arcades it's not really a comparable issue. In the old days you could directly compare a conversion to arcade.

Resident Evil5 was no less disappointing mind, arcade culture or not :)
 

Offline Digiman

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Re: Amiga StreetFighter 2
« Reply #7 on: January 24, 2011, 12:13:00 AM »
Quote from: Drummerboy;608396

About Amiga fighting Games i like too much IK+! .. Its a great game!


Nah, that looks like an 8bit game. The ST game IK (not IK+) by Andromeda looks far superior to me with less colours.