Where are the prices? Without the prices it is all pie in the sky. A Misleading chart anyway, hardware sprites? who cares! 2mb chip ram <> 2mb VRAM of a 24bit card. Also the x68000 and Amiga sprites were insignificant compared to raw CPU speed of an 040 class machine etc. Also, a 1992 A4000 desktop, which is what should be on the chart as there is no difference to CPU/chipset between A4000D and A4000T just SCSI instead of IDE, is a better comparison as it may show deficiencies (if you update inaccurate points) but also shows the fact it was 12-24 months before the competition.
Didn't the 840AV have Appletalk too not a standard network adaptor?
You miss out the most important features too like the Quadra AV machines did real time (ie no need to pause a VCR/use a still image) audio and video capture for FMV out of the box.
Also what the chart doesn't show is the bottom end product (ie those competing with cheap 386SX machines in 1993 etc) from the companies stated. In 1992 Commodore had the A1200, Atari had the ST, I don't think Sharp sold the x68000 alongside the X68030, Next had nothing and the cheapest Mac was the Centris 6xx series desktop machines?
For those thinking I am biased against Amiga well I will add...
Take a 4000 desktop and add a Z-RAM 128mb capable Zorro III card, VLAB Y/C Zorro card, a Sunrize/Tocatta 16bit sound card and a Retina Z3 card to A4000D from 1992 and it is probably superior to the 840AV with not too much more cash. And while you are at it get yourself a 486SX Bridgeboard from Golden Gate with a cheap and chearful 1mb SVGA ISA card and you have the best system to cover all the bases IMHO
Also PPC was dead easy to fit in an A4000 but try getting a PPC card for the competition

Can you ever play Wipeout 2097 on a 680x0 Mac/Next Station/Falcon/Sharp X68030? I think not so in some way even though AGA is a kludge of an upgrade from 1992 the only system to run anything like Wipeout 2097 is Amiga

(of course it was cheaper to get a PSX on launch day than get a PPC Amiga!)
PS Max Resolution of AGA PAL = 1280+512 256 colours w/o overscan and 1440x576 with overscan. Important because the others don't have 1280 horizontal resolution.
PPS the chipset upgrade to A500Plus and A3000 was the most pathetic, nothing worth a shit was done to 320x256 or 640x512 colour resolutions, blitter was still the same making EHB slow as hell for games coding and sprites worse than a C64. We got a useless dog slow 1280x256 4 colour mode and some crappy VGA interlaced modes. This was a dark time indeed, very poor and it was this sort of thing that caused them to go bankrupt. AGA should have been here instead of ECS Denise/Agnus upgrades, and 14mhz CPU for A500 plus (with Paula/Agnus/Denise tacked onto a new 14mhz BUS to double output via a synchronised 56mhz system time instead of 7mhz via a 28mhz clock crystal on the motherboard)
ECS was the biggest mistake Commodore made, 5-6 years after A1000 (1987 A500 and 2000 have identical resolutions and colours to A1000 except a handful which don't display EHB fixed very early on, so another 2 years wasted there with ZERO improvements) we got ECS 'upgrade' :furious: