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Author Topic: Amiga Vs Neo-Geo (scaling and rotation)  (Read 12882 times)

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Offline Digiman

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Re: Amiga Vs Neo-Geo (scaling and rotation)
« on: September 27, 2011, 07:41:33 PM »
1. If you don't like SNK 2D beat em ups you're screwed (80% of games were just that)

2. Scaling & Rotation in hardware? Riding Hero isn't exactly better than Chase HQ [arcade] graphically or Lotus 2[Amiga].   http://www.youtube.com/watch?v=QnD8f_DvTbo
(Space Harrier 1 on Amiga has nice scaling...only the tiled floor is rubbish)

3. 99% of technically advanced arcade conversions on Amiga were crap mildly improved ST ports. Still they cost 80% less than £250 Neo-Geo carts.

4. Had C= not lost Needles & Mical the A500/A500+ may have had the hardware scaling of the Lynx instead of the inferior [to A1000] A500 those no talent ass clowns took nearly 2 years to come up with. Ditto A2000 identical chipset.

5. Very few Amiga artists were as talented as their arcade counterparts (ditto complex custom chip 68k coders) and point 3 meant the few who were able to supply true arcade quality graphics never got the chance due to ST sized graphics imposition/bandwidth in game design. Gauntlet 2 is a perfect shrunk in wash/colour faded crap conversion. 2 colour ST port floors FFS.

6. Few arcade games were on more than two Amiga disks.

7. Few games used the Amigas 2 independent fire button feature.
« Last Edit: September 27, 2011, 07:43:47 PM by Digiman »
 

Offline Digiman

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Re: Amiga Vs Neo-Geo (scaling and rotation)
« Reply #1 on: September 27, 2011, 07:49:55 PM »
Quote from: psxphill;661554
Hombre would have been able to scale & rotate. Although whether it would have shown up in anything like what we'd call an Amiga is another matter.
 
neogeo is alot better than any stock amiga.


Hombre would have been in a machine costing maybe 2x more than PSX1 and was still unfinished in 94. Not even sure it was produced even as an alpha chipset.

I can't see anything making Viewpoint impossible to convert to Amiga reasonably, given enough space to store audio/video.
 

Offline Digiman

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Re: Amiga Vs Neo-Geo (scaling and rotation)
« Reply #2 on: September 27, 2011, 10:54:54 PM »
Can't think of any 4mb Arcade conversions on Amiga let alone 7-8mb ones! 7mb is excessive, most Win 95 PCs were about that level.

I guess it would be like having 8mb chip ram? Anyway you'd need 4mb to do something like Viewpoint I guess....and a hard drive/CD.

I liked that game that was kinda like rampage (and Viewpoint)

12Mhz 68000 on the Neo-Geo though....exactly what the A500plus needed (or 14mhz for ease of integrating into chipset DMA)
 

Offline Digiman

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Re: Amiga Vs Neo-Geo (scaling and rotation)
« Reply #3 on: September 27, 2011, 11:02:48 PM »
Quote from: bbond007;661600
It has 4x the bandwidth of OCS the bandwidth and supports 8bit in all modes. Thats more than a bug fix. ECS on the other hand was underwhelming.

Except using an 8 bitplane method for 256 colour screens pretty much used any new bandwidth increase. 8 bitplanes and no byte per pixel mode clearly shows AGA was a quick fix as the speed was affected badly due to this omission. Byte per pixel VGA was 4-5 years older than AGA too.