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Author Topic: agp speed among other things...  (Read 7042 times)

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Offline strobe

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Re: agp speed among other things...
« on: December 27, 2002, 12:07:51 AM »
bus speed makes a difference when:

Pushing huge-ass textures to graphics memory from main memory. Bump mapping and cube mapping increase this. old-ass games like Quake1,2,3 do not.

Performing T+L with the GPU requires all the verticies to be pushed to the GPU which eats up bus bandwidth. Again, old-ass games like Quake 1,2,3 do not.

Bus limitations will be a problem only if and when you can run new games which use such features on your old-ass A1/Pegasos hardware. Bump mapping and T+L have been around for ages BTW, but there is a long game lag for some reason.