Apparently a DX11 patch is in the works. Consequently, a lot of folks are now complaining that there's no DX10 support :lol: I think they are missing the point that whilst a DX10 level card may lack features like hardware tessellation, it can still accomplish other DX11 feats. Perhaps they'll put a bit of DirectCompute into the physics. That'd be nice.
All in all, I'd still settle for just a proper "Save Game" feature. The checkpoint based save is just outright killing the enjoyability of the game. I haven't actually finished it yet because playing it has become more of a chore. Too many times you encounter a sudden death moment caused by yet-another-wave-of-spawned-enemies-at-an-awkward-moment (yeah, that never gets tired as a gameplay feature) a decent stretch of time after the last checkpoint and boom, you have to play it out again.
Stealth mode is key. I pretty much followed this procedure:
1. Stealth run with HUD up until enemies appear.
2. Hide behind something until all enemies are marked.
3. Stealth kill until noticed.
4. bullet hose.
5. grab/throw for those who made it into melee range.
6. GOTO 1