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Author Topic: OctaMEDPlayer from A-EON Technology (WIP)  (Read 2710 times)

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Offline itix

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Re: OctaMEDPlayer from A-EON Technology (WIP)
« on: October 23, 2015, 10:35:22 PM »
Quote from: kamelito;797979
Since the Amiga audio is digital it'll be as authentic as 68k, contrary to C64 for example.


Audio is digital but it is still likely going to sound slightly different than the original 68k routine, even when you play it on the original Amiga hardware. In fact, even original 68k players may sound different with an accelerator card because of subtle change in timings.
My Amigas: A500, Mac Mini and PowerBook
 

Offline itix

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Re: OctaMEDPlayer from A-EON Technology (WIP)
« Reply #1 on: October 24, 2015, 01:18:26 PM »
Quote from: kamelito;798018
If the routine is implemented correctly there's no reason for having a different sound experience but again you've to understand the replay routine first to be able to make it work as the original. No HW limitation here is what I meant.

Quote from: LiveForIt;798021
Yes, but it does not need to if its not played real time, the sound samples might be mixed in a buffer before playback. In the same way you paint a picture and plot the pixel in correct x,y locations, and then view it.

This is not how the original player is playing the sound. Due to the DMA there is variation when old sample stops and new sample starts playing and there is variation when effects are applied to the sound. On a faster machine player routine is executed faster and you may hear subtle difference in the sound compared to a slower machine.

Player routines are more complex than you think. It is not purely "digital".
My Amigas: A500, Mac Mini and PowerBook