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Author Topic: Most annoying Amiga game in the world.  (Read 21444 times)

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Offline itix

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Re: Most annoying Amiga game in the world.
« on: March 09, 2006, 01:36:46 PM »
@Hyperspeed

Vanilla A1200 was still too slow for software mixing and lack of fast ram crippled performance. After all AGA was quite poor and sometimes 'AGA enhanced' games were slower than OCS originals.

@mr_a500

CBM was always badly managed. They were in financial problems since 70s and it didnt get better in 80s. They were lucky to survive to the 90s.
My Amigas: A500, Mac Mini and PowerBook
 

Offline itix

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Re: Most annoying Amiga game in the world.
« Reply #1 on: March 18, 2006, 02:33:37 PM »
@Morax

By using 320x200 instead of 320x256 you could make software faster. Less pixels simply meant less work for the blitter and CPU. Although it is not always significant it reduced design problems when games had to be usable for NTSC users too.

Some games (Settlers IIRC) could use an advantage of PAL machines and use all 256 lines but for example for games like Xenon II it is lot more complicated.

For NTSC jerkyness... it could be because there are less CPU cycles per frame and if the game was finetuned for PAL refresh it could skip every 2nd frame then. (I guess...)
My Amigas: A500, Mac Mini and PowerBook