Welcome, Guest. Please login or register.

Author Topic: So what's the deal with MagicWB?  (Read 5012 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline kolla

Re: So what's the deal with MagicWB?
« on: August 20, 2012, 12:59:37 PM »
Quote from: nscaleworld;704381
Remember: As soon as you install a graphics board, you can nolonger use Deluxe Paint.


Sure you can, a graphics board does not prevent the native chipset from being used, just hook a video monitor to the native output. Deluxe Paint 5 also has an RTG mode, which is far from perfect, but it helps a little if you want to run it on RTG display.

Quote
Also, you do not need a graphics board for MagicWB. It looks great at 640 X 400 resolution. You do need a Commodore A2320 Amber board, more important then a graphics board in an Amiga 2000. MagicWB only uses the standard 8 colors of Workbench.


Eh, and? There's no problem using MagicWB on graphics board, people even use MagicWB icons on MorphOS and OS4.

Amber is only important if you want to use OCS/ECS with a VGA monitor, nothing that blakespot has posted suggests that he has that need, he just want MagicWB on his PicassoII from what I can read.
B5D6A1D019D5D45BCC56F4782AC220D8B3E2A6CC
---
A3000/060CSPPC+CVPPC/128MB + 256MB BigRAM/Deneb USB
A4000/CS060/Mediator4000Di/Voodoo5/128MB
A1200/Blz1260/IndyAGA/192MB
A1200/Blz1260/64MB
A1200/Blz1230III/32MB
A1200/ACA1221
A600/V600v2/Subway USB
A600/Apollo630/32MB
A600/A6095
CD32/SX32/32MB/Plipbox
CD32/TF328
A500/V500v2
A500/MTec520
CDTV
MiSTer, MiST, FleaFPGAs and original Minimig
Peg1, SAM440 and Mac minis with MorphOS