bloodline wrote:
kolla wrote:
yakumo9275 wrote:
imo the 3d + superaga is a lot of wasted developmental effort.
I actually dont quite agree. The "SuperAGA" bit is appealing - Do I want to run DPaintV and do animations on 1024x768 HAM8 non-interlaced and thereabouts in decent speed? Yes, please - thank you very much!
You had better start writing that DPaintV now... because the existing software can't use anything beyond what the AGA chipset provides...
Which is quite sufficient. AGA offers 1024x768 HAM already (and more for that matter), the only extra features would be non-interlaced (which Indivision-AGA fixes already) and speed. So, SuperAGA, as ordinary AGA only with more and faster RAM, would be just fine.
As for 3D - I'm not quite sure, depends how it is done and how old m68k software can use it.
The NatAmi could add anything to their chipset, but ALL existing software is going to be limited to what the AGA chips offered... all except RTG software, that is designed to run on GFX cards... but I'd rather buy a $10 GFX card than some weird Hobby FPGA with no software support....
Think for a bit!
And again, what AGA offers is quite OK, the only problem is ram for higher colour depths/resolutions, and speed.
And I really dont give a rat's ass about how much you want to spend on a gfx card. It's about time people like you realize that this is a hobby and that people are in this for the fun and the challange, and not much else. I guess the entire C64 scene doesnt make much sense to you, huh? Frankly I dont see why you bother hanging around on amiga sites when clearly, all you want you can buy at any electronics store.
I mean, seriously... think for a bit! :lol: