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Author Topic: Time for AROS and Natami ?  (Read 9972 times)

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Offline kolla

Re: Time for AROS and Natami ?
« on: December 08, 2008, 02:10:31 PM »
I thought some of the point with Natami was to be backwards compatible for OS3.x.
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Offline kolla

Re: Time for AROS and Natami ?
« Reply #1 on: December 08, 2008, 05:15:09 PM »
Quote

asymetrix wrote:
When Natami is out, ppl will develope for its 3D features - is it compatible with other OS3 systems ? no if they dont have Natami - or more specifically if they dont have the SuperAGA chipset then they cannot use the 3D functions of the Natami.

Those 3D functions will have to be simulated and crawl on other systems. See the problem ?


Not at all, I take it you think this is a huge problem in regards to AGA vs. ECS vs. OCS as well?

Quote

If Natami is compatible with Amikit and Winuae is optimized for the 3D function then it could run at a workable speed.

My point is how can Amiga OS3 continue to develope without source code.


The same way it has since.. decades, if anyone is bothered to.

Quote

Natami could remain using Amikit, but can we still get out transperent windows ? and other stuff ?


Oh, that transprarent windows - that changes everything!
 :lol:
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A600/V600v2/Subway USB
A600/Apollo630/32MB
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CD32/TF328
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A500/MTec520
CDTV
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Offline kolla

Re: Time for AROS and Natami ?
« Reply #2 on: December 08, 2008, 05:20:50 PM »
Quote

yakumo9275 wrote:

imo the 3d + superaga is a lot of wasted developmental effort.


I actually dont quite agree. The "SuperAGA" bit is appealing - Do I want to run DPaintV and do animations on 1024x768 HAM8 non-interlaced and thereabouts in decent speed? Yes, please  - thank you very much!

As for 3D - I'm not quite sure, depends how it is done and how old m68k software can use it.
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A4000/CS060/Mediator4000Di/Voodoo5/128MB
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A600/Apollo630/32MB
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Offline kolla

Re: Time for AROS and Natami ?
« Reply #3 on: December 08, 2008, 06:53:45 PM »
Quote

Piru wrote:
I never stops to amaze me how any reason flies out of the door as soon as someone whiffs some imaginary super amiga at people.


I understand that you think the natami project is total waste of time and energy, and wont go anywhere. Then again - pot calling kettle black - look who's talking, if it isnt someone from the Blue Camp, where the prosperous future is all laid out and everything is happy-lala :-D

If someon wants to persue their interests and try to build a new enhanced amiga chipset... what the heck is wrong with that? Oh right, they'd have to be mad!  :-o
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A1200/Blz1260/IndyAGA/192MB
A1200/Blz1260/64MB
A1200/Blz1230III/32MB
A1200/ACA1221
A600/V600v2/Subway USB
A600/Apollo630/32MB
A600/A6095
CD32/SX32/32MB/Plipbox
CD32/TF328
A500/V500v2
A500/MTec520
CDTV
MiSTer, MiST, FleaFPGAs and original Minimig
Peg1, SAM440 and Mac minis with MorphOS
 

Offline kolla

Re: Time for AROS and Natami ?
« Reply #4 on: December 09, 2008, 01:26:48 AM »
Quote

bloodline wrote:
Quote

kolla wrote:
Quote

yakumo9275 wrote:

imo the 3d + superaga is a lot of wasted developmental effort.


I actually dont quite agree. The "SuperAGA" bit is appealing - Do I want to run DPaintV and do animations on 1024x768 HAM8 non-interlaced and thereabouts in decent speed? Yes, please  - thank you very much!


You had better start writing that DPaintV now... because the existing software can't use anything beyond what the AGA chipset provides...


Which is quite sufficient. AGA offers 1024x768 HAM already (and more for that matter), the only extra features would be non-interlaced (which Indivision-AGA fixes already) and speed. So, SuperAGA, as ordinary AGA only with more and faster RAM, would be just fine.

Quote

Quote

As for 3D - I'm not quite sure, depends how it is done and how old m68k software can use it.


The NatAmi could add anything to their chipset, but ALL existing software is going to be limited to what the AGA chips offered... all except RTG software, that is designed to run on GFX cards... but I'd rather buy a $10 GFX card than some weird Hobby FPGA with no software support....

Think for a bit!


And again, what AGA offers is quite OK, the only problem is ram for higher colour depths/resolutions, and speed.

And I really dont give a rat's ass about how much you want to spend on a gfx card. It's about time people like you realize that this is a hobby and that people are in this for the fun and the challange, and not much else. I guess the entire C64 scene doesnt make much sense to you, huh? Frankly I dont see why you bother hanging around on amiga sites when clearly, all you want you can buy at any electronics store.

I mean, seriously... think for a bit! :lol:
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A1200/Blz1230III/32MB
A1200/ACA1221
A600/V600v2/Subway USB
A600/Apollo630/32MB
A600/A6095
CD32/SX32/32MB/Plipbox
CD32/TF328
A500/V500v2
A500/MTec520
CDTV
MiSTer, MiST, FleaFPGAs and original Minimig
Peg1, SAM440 and Mac minis with MorphOS
 

Offline kolla

Re: Time for AROS and Natami ?
« Reply #5 on: December 12, 2008, 05:49:00 PM »
Quote

kolla wrote:
Which is quite sufficient. AGA offers 1024x768 HAM already (and more for that matter), the only extra features would be non-interlaced (which Indivision-AGA fixes already) and speed. So, SuperAGA, as ordinary AGA only with more and faster RAM, would be just fine.


Just for the heck of it:
http://amiga.nvg.org/moro/Indivision_AGA/dpaint-1.jpg
http://amiga.nvg.org/moro/Indivision_AGA/dpaint-2.jpg
http://amiga.nvg.org/moro/Indivision_AGA/dpaint.png

DPaint4 is faster, uses less memory and looks better. And this time I let DPaint4 do the 24bit-to-HAM converting itself:

http://amiga.nvg.org/moro/Indivision_AGA/dpaint4.png
http://amiga.nvg.org/moro/Indivision_AGA/dpaint4-about.png

:-)
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A1200/Blz1260/64MB
A1200/Blz1230III/32MB
A1200/ACA1221
A600/V600v2/Subway USB
A600/Apollo630/32MB
A600/A6095
CD32/SX32/32MB/Plipbox
CD32/TF328
A500/V500v2
A500/MTec520
CDTV
MiSTer, MiST, FleaFPGAs and original Minimig
Peg1, SAM440 and Mac minis with MorphOS