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A Fantastic 2D Game Animating Tool
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Topic: A Fantastic 2D Game Animating Tool (Read 2594 times)
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commodorejohn
Hero Member
Join Date: Mar 2010
Posts: 3165
Re: A Fantastic 2D Game Animating Tool
«
on:
March 31, 2012, 05:55:01 AM »
Not that some of the ideas aren't cool, but...why do we have to use XML for
everything
now? God, just negate the RAM savings right there, whydontcha...
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Computers: Amiga 1200, DEC VAXStation 4000/60, DEC MicroPDP-11/73
Synthesizers: Roland JX-10/MT-32/D-10, Oberheim Matrix-6, Yamaha DX7/FB-01, Korg MS-20 Mini, Ensoniq Mirage/SQ-80, Sequential Circuits Prophet-600, Hohner String Performer
"\'Legacy code\' often differs from its suggested alternative by actually working and scaling." - Bjarne Stroustrup
commodorejohn
Hero Member
Join Date: Mar 2010
Posts: 3165
Re: A Fantastic 2D Game Animating Tool
«
Reply #1 on:
March 31, 2012, 05:52:55 PM »
You'd think they could just use the memory format and save trouble and disk space, then...
"You have a problem. You decide to solve it using XML. Now you have two problems."
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Computers: Amiga 1200, DEC VAXStation 4000/60, DEC MicroPDP-11/73
Synthesizers: Roland JX-10/MT-32/D-10, Oberheim Matrix-6, Yamaha DX7/FB-01, Korg MS-20 Mini, Ensoniq Mirage/SQ-80, Sequential Circuits Prophet-600, Hohner String Performer
"\'Legacy code\' often differs from its suggested alternative by actually working and scaling." - Bjarne Stroustrup
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