Welcome, Guest. Please login or register.

Author Topic: Subpixel-corrected lines and polygons on Amiga  (Read 8392 times)

Description:

0 Members and 4 Guests are viewing this topic.

Offline commodorejohn

  • Hero Member
  • *****
  • Join Date: Mar 2010
  • Posts: 3165
    • Show all replies
    • http://www.commodorejohn.com
Re: Subpixel-corrected lines and polygons on Amiga
« on: January 13, 2012, 04:21:08 PM »
Quote from: bloodline;675625
Seriously, fun read! I never knew the old PC gfx chips had so much hardware in them!
Neither did I, until I started reading Michael Abrash's Black Book. EGA and VGA especially are just loaded with features you never hear about anywhere else, it's a shame so few games take advantage of them. (Dangerous Dave in the Haunted Mansion does, I think Jazz Jackrabbit probably uses them as well, but a whole lot of stuff just uses unadorned framebuffer graphics.)
Computers: Amiga 1200, DEC VAXStation 4000/60, DEC MicroPDP-11/73
Synthesizers: Roland JX-10/MT-32/D-10, Oberheim Matrix-6, Yamaha DX7/FB-01, Korg MS-20 Mini, Ensoniq Mirage/SQ-80, Sequential Circuits Prophet-600, Hohner String Performer

"\'Legacy code\' often differs from its suggested alternative by actually working and scaling." - Bjarne Stroustrup