I think cross-developing new Sega Mega Drive/Genesis and SNK Neo Geo CD games along with Amiga games would be alright, along with the Atari ST, Acorns, and maybe 68k Macs. It depends on the game, but they all use 68k CPUs and have similar enough graphical capabilities that something like a single-screen platform game might work.
There are already people developing games for all of those systems (except Mac 68k) so it might be cool to see if we could get some ported to our Amigas too.
Kinda depends on the kind of game and source platform, though. Tile-based games aren't going to be as fast on the Amiga as on, say, the Genesis, since there's no built-in hardware support for tile-maps. (On the other hand, with video memory mapped directly into CPU address space, there's a whole lot more room for optimization than with it accessed through two measly I/O ports like on most consoles.) On the other hand, a Mac game re-optimized for the Amiga's chipset could quite possibly outdo the original, since AFAIK the 68k Macs didn't really use any kind of hardware acceleration.
Still, if they were able to do this stuff back in the day, there's no reason we shouldn't be able to pull it off now
