Yeah, it's frankly amazing that anybody got 3D games running on the Genesis at all - it pushes tiles and sprites beautifully, but tile-oriented 3D rendering is at least as terrible as planar 3D rendering. I don't doubt that it's possible to run Wolf3D on a 500 (given sufficient RAM,) but it would take a smart coder who knows more than just how to re-jigger the source code into compiling for the 68K - you're not going to get acceptable performance running a renderer written for chunky bitmaps on planar hardware.