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Author Topic: Gauntlet series reimagined some ideas  (Read 1861 times)

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Offline commodorejohn

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Re: Gauntlet series reimagined some ideas
« on: January 02, 2011, 02:00:31 AM »
If you were to do a Gauntlet clone, it'd be nice to have characters that play more distinctively (so yeah, special moves, melee versus ranged weapons, that kind of thing.)
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Offline commodorejohn

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Re: Gauntlet series reimagined some ideas
« Reply #1 on: January 02, 2011, 04:14:27 AM »
I don't think you necessarily need a story-driven game to increase the RPG factor. The Etrian Odyssey series is a prime example of an uncluttered, game-focused RPG: the mechanics work, the battles are fun, the exploring's fun, and the plot never tries to get in the way. A more RPG-like Gauntlet clone should probably be closer to that, because nobody plays Gauntlet for the plot.
Computers: Amiga 1200, DEC VAXStation 4000/60, DEC MicroPDP-11/73
Synthesizers: Roland JX-10/MT-32/D-10, Oberheim Matrix-6, Yamaha DX7/FB-01, Korg MS-20 Mini, Ensoniq Mirage/SQ-80, Sequential Circuits Prophet-600, Hohner String Performer

"\'Legacy code\' often differs from its suggested alternative by actually working and scaling." - Bjarne Stroustrup