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Author Topic: What I miss from amiga games: The Music  (Read 3873 times)

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Offline commodorejohn

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Re: What I miss from amiga games: The Music
« on: December 24, 2010, 08:34:39 PM »
Quote from: Linde;601612
Yeah, I agree with you on the "epic sounding movie music" sentiment -- everyone wants to be Hans Zimmer and it ends up sounding bland and boring.
This. Some games work perfectly with a "cinematic orchestra" type soundtrack, but just like 3D, open-world gameplay, RPG elements, and every other innovation in the industry, it's been me-tooed to the point of nausea. That was one thing I particularily liked about Portal - not only was it its own unique game in pretty much every other aspect, it wasn't afraid to sound different.

I'm still waiting for the game that has a soundtrack done in the style of classic progressive rock, but I think I may have to write that one myself ;)
Computers: Amiga 1200, DEC VAXStation 4000/60, DEC MicroPDP-11/73
Synthesizers: Roland JX-10/MT-32/D-10, Oberheim Matrix-6, Yamaha DX7/FB-01, Korg MS-20 Mini, Ensoniq Mirage/SQ-80, Sequential Circuits Prophet-600, Hohner String Performer

"\'Legacy code\' often differs from its suggested alternative by actually working and scaling." - Bjarne Stroustrup
 

Offline commodorejohn

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Re: What I miss from amiga games: The Music
« Reply #1 on: December 25, 2010, 04:22:16 PM »
Quote from: SamuraiCrow;601617
Let me know if you need any help!  :)
Gotta get Roger Dean to do the cover art so we cover both the "progressive rock" and "Amiga" bases ;)
Computers: Amiga 1200, DEC VAXStation 4000/60, DEC MicroPDP-11/73
Synthesizers: Roland JX-10/MT-32/D-10, Oberheim Matrix-6, Yamaha DX7/FB-01, Korg MS-20 Mini, Ensoniq Mirage/SQ-80, Sequential Circuits Prophet-600, Hohner String Performer

"\'Legacy code\' often differs from its suggested alternative by actually working and scaling." - Bjarne Stroustrup