Game development is a lot more interactive these days, vs in the past when a new shiny box just magically appeared one day in the shelves of the local video game store.
The fact the funding of games now needs to be crowd sourced because the industry is so risk averse is not a good thing. It means even respected companies with a proven track record like Frontier cannot get a publishing deal or direct investment unless they pitch safe AAA first person shooter type ideas to their investors. Crowd sourcing has become a necessity to stop the industry imploding.
Q. Should I have to pay up front so new, varied and exciting games see the light of day? Ans: No.
Q. Did companies like Team17 take a punt on Amiga games long after it became clear that the economics didn't automatically make sense. Ans: Yes they very much did and it paid off with Worms and to a lesser degree the new Alien Breed Trilogy.
Heck, Superfrog actually wasn't that profitable despite being a highlight for the Amiga platform and a polished gem of a platformer to compete with the consoles. Where are the publishers taking risks today? They definitely aren't Sony or Microsoft.
I agree the digital platforms have saved our bacon with Team17 again leading the way in helping other indies stay in profit. Steam and GOG are the other winners. Star Wars fever is again riding high but will there be a new X-Wing vs Tie Fighter game? No of course not that 'flight sim' type game is not as accessible as Assassin's Creed or annualisable like Fifa so why take the risk? We'll be lucky to get a full VR campaign for Battlefront 2!