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Author Topic: So... How we doin?  (Read 13021 times)

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Offline BozzerBigD

Re: So... How we doin?
« on: January 12, 2017, 04:43:35 PM »
Quote from: Wayne;819387
Hi guys,

You guys still enjoying the Amiga?

Wayne

Short answer: YES!

I've still got the Deluxe Paint bug and particularly like exploring 256 colour animation and the ability to produce something to sync with music either with Scala or more likely iMovie on the Mac. The program is quite simply FUN, FUN, FUN! Even when I'm trying to overcome the technical limitations it is actually a fun challenging project rather than an infuriating frustrating pain in the bottom like with most PC and Mac programs. I tolerate Photoshop and respect its power and I'd go as far as to say that I like both iMovie and iDVD from Apple but I simply love Deluxe Paint V and my classic Amiga :)

Thanks for your involvement in this site in the past. Do you miss classic Amiga hardware?
"Art challenges technology. Technology inspires the art."

John Lasseter, Co-Founder of Pixar Animation Studios
 

Offline BozzerBigD

Re: So... How we doin?
« Reply #1 on: January 15, 2017, 07:59:33 PM »
Quote from: duga;819666
It would only be natural due to the same owner, right?...

...It's mostly the same discussions on both sites anyway, almost like twin sites. EAB is something completely different.

Yeah, it's not so clear what the difference is these days. Amiga.org was always more Classic Amiga focused but the two have kind of merged as news is harder to come by a decade or so on.
"Art challenges technology. Technology inspires the art."

John Lasseter, Co-Founder of Pixar Animation Studios
 

Offline BozzerBigD

Re: So... How we doin?
« Reply #2 on: January 18, 2017, 03:29:47 PM »
Quote from: JJ;819989
Apart from the games in EABs leagues I dont use amiga ever now :(  Just no time

Your loss mate. I hope you have a fulfilling career. At home, doing modern mundane computing tasks like syncing a smart phone to a modern Mac laptop to send photos from the hard drive via Whatsapp is easy and satisfying it's more like operating a photocopier than being creative. Same with Photoshop/Premiere it's all tweaking and airbrushing photos or video these days! You learn the skills but you might as well be learning MS Excel such is the disconnect between user and machine. It's JUST a tool now.

Sprites, bobs, brushes and parallax scrolling. This is what was FUN in computing in he 80s and 90s and it's been replaced by professionals with fancy Photoshop filters and Maya skills in 3D. Who the hell can afford Maya? Deluxe Paint came with Amiga bundles and Lightwave was attainable if you really wanted it. I really hope the BBC Micro:Bit gets kids into coding because heaven forbid they all just become Photoshop monkeys. Someone on my course is writing a mobile game in his own time, fair play to him. At least this keeps the Amiga creative spirit alive but what are the chances he can get it noticed in the vast sea that is the Google Play store or Apple App store? Amiga Format was great for rewarding and promoting game coding talent!
"Art challenges technology. Technology inspires the art."

John Lasseter, Co-Founder of Pixar Animation Studios
 

Offline BozzerBigD

Re: So... How we doin?
« Reply #3 on: January 18, 2017, 03:33:07 PM »
Quote from: nyteschayde;819795
My very successful career as a software engineer is very much owed to these machines.

Wow! Have you been involved in anything we would know or use?
"Art challenges technology. Technology inspires the art."

John Lasseter, Co-Founder of Pixar Animation Studios
 

Offline BozzerBigD

Re: So... How we doin?
« Reply #4 on: January 28, 2018, 09:30:04 PM »
Elite: Dangerous (also available on the Mac minus Horizons - Tim Cook you're a moron for not updating OpenGL graphics drivers for 7 years) is indeed awesome. The forums are active and yes the ongoing story lines are pretty cool. It takes some investment in time however and with kids it's hard to justify. That said a bit of dogfighting and Frame Shift Drive sight-seeing has been fun.
"Art challenges technology. Technology inspires the art."

John Lasseter, Co-Founder of Pixar Animation Studios