Where does the Modern Day Amiga stand? Well that's a split question. One or two people really explained where GL development is really well, however to understand what is really needed you have to look at the PC..
For those Amiga folks who are anti M$ put on your blinders here because I am going to attempt to make some comments that should step around the bill gates argument..
OpenGL is changing.. So is DirectX... Why? Well the honest truth of it is the things you can do with shader technology (both hardware and software based shaders) just is amazing. They can give you some very cinematic FX that just some Quake-style engine can't touch by itself.
The Amiga community needs to understand that graphic cards today not only include all the blitter and imaging technology but they also contain vector processors which are special processors onto themselves. Shaders write code to take advantage of these processors. Most shader programs are usually are around 40 lines of code and are limited to doing specific operations involving matrix math.
Now having said that a system there are like 41 vga chipsets to write for each with different capabilities. Software like direct x supports at least 3 different levels of shader functionality depending on the new ness of the card.
For the Amiga to stay hardware un-specific and to support this kinda technology, besides having to know how to program for the capabilities of the cards they'd also need a better interface that recognizes what a card's shaders can do and support the functions of the card in a generalized API that is not specific to one card. They need to do for 3d processors what cybergraphx did for vga cards.
This is a very massive undertaking but probably the only way the Amiga can keep up. OpenGL is nice, but for real game developers the bar on this is raised much further..
In a couple of years I suspect 3d won't just be common fair in games, but will be prevalent in other areas that we are not used to seeing it just because of this cheap powerful graphics hardware that has been here for a few years..
OpenGL needs some big extensions and we need another interface as well that's open and takes advantage of new capabilities as they become available.
To be saying the current graphics are good enough is yet putting another nail in the platforms coffin..