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Author Topic: Dave Haynie Interview - submit your questions  (Read 10031 times)

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Offline DonnyEMU

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Re: Dave Haynie Interview - submit your questions
« on: September 01, 2003, 02:59:57 AM »
What do you think GPUs of today are missing ? Have you been keeping up with Nvidia's NV30's and above.

Most graphic cards today have a vector processor for doing matrix math, but they have a limited number of instructions available if you are programming real time pixel and vertex shader technology for them in shader languages (ASM shaders, CGshaders, etc.). how do you see barriers in bandwidth, instruction sets, etc.  being overcome?

In just about two years 200dpi lcd displays will be readily available on the market and one would expect that operatings systems might more tightly integrate 3d into their UI and maybe even directly support 3d capable cards and support these higher definition displays ..

What would you do if you were producing hardware to fit into this brave new world what would you do to improve the user experience..

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Offline DonnyEMU

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Re: Dave Haynie Interview - submit your questions
« Reply #1 on: September 04, 2003, 06:19:46 AM »
Reading thru the Dave Haynie archives online and especially the "hombre" documents, it's clear that Commodore saw AAA as the last of the Amigas and "Hombre" was a completely new computer and wouldn't have been even called an Amiga. It sounds like an ultra cool HP workstation that would have competed well with Sun boxes of the time.

Did Commodore see "Hombre" as a new generation machine and NOT an Amiga (can't see that it was in anyway compatible) or even an answer to the power mac..

-Don
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Don Burnett Developer
http://blog.donburnett.com
don@donburnett.com
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