The Amiga does have a lot of features that made it ahead of it's time.. I did Amiga development with graphics video etc on classic Amigas..
However, even comparing the AmigaOne to the stuff I show off as demos at
www.donburnett.com or half the stuff I can do in XAML with a fully 3d UI today (mapping 2D controls onto 3d surfaces, etc..) Then I'll start taking notice of the Amiga..
Now with shaders built into the latest .NET Service Pack 3.5 sp1 (WPF 3.5.x)the nail is in the coffin there...
XAML rules and it's portable to the web and mobile devices and non-windows platforms (like nokia phones) via Silverlight..
If Amiga could do half of what I did this with this page (in real-time) I'd be incredibly happy..
http://www.donburnett.com/WpfSamples/WPF/WPF3dSample.xbapI like the Amiga, but superiority is difficult, as most people even Apple folks feel they have past it's capabilities by long ago.. Pre-emptive multitasking wasn't useful with an Desktop that working inside of one task or thread. It wasn't till Windows NT that a pre-emptive scheduler was even present or exploited..
I just installed the Visual Studio 2008 CTP for supporting parallel processing with multi-core systems. This improves performance for programs compiled to support it.
Adding parallelism also is something Amiga would have to do for the future as well..
The reality is we have a lot of old school pc developers here and people who really don't develop for current and new platforms and don't have a clue.. If they did they'd see how slick things like XAML, for WPF and Silverlight are and see all the things that they could do in 15 minutes that would still take years of C or C++ code to do..
Posting incorrect information that is technically not feasible and based on marketing or opinion that is not fact doesn't do the Amiga's case any good with people that are in the know.. We need to be more factual with our posts that way they will garner more respect for the community.