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Author Topic: MagiC64 - Could some continue developing it?  (Read 6640 times)

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Offline Jope

Re: MagiC64 - Could some continue developing it?
« on: January 11, 2004, 04:04:52 PM »
VICE rules. We desperately need Amiga & Amigoid ports of it..
 

Offline Jope

Re: MagiC64 - Could some continue developing it?
« Reply #1 on: January 13, 2004, 10:17:39 AM »
Quote
Are you smoking crack? The A64 package (the FULL hardware/software package) has the ability to directly access 1541/1571 drives via the hardware interface.

Are you wanking off? No-one wants to use a real 15x1 drive all the time when current machines are fast enough to emulate one 100%

This is all about convenience.. You have your W4r3z as D64 files and just load them into the emulator.. No need to shuffle disks.
 

Offline Jope

Re: MagiC64 - Could some continue developing it?
« Reply #2 on: January 14, 2004, 08:15:01 AM »
Tanzyr,

Uh, I can't think of any good insults.. :-D

I have copious amounts of C-64 disks and have also made D64 images of them back in 1994.. :-) Nowadays I find it easier to just dl the stuff off the net in a few seconds rather than rummage through a thousand floppies to find that one game / demo I'd like to see.

I never did oppose to hardware interfaces for transferring disks - my point was that if you're just normally using the emulator, the hardware option is not nearl y as convenient as using the D64s you made of those said disks with said hardware interface. ;-)

My disks still exist, because I have a truckload of CBM gear I like to play around with every now and then.. Otherwise they'd probably be in the hands of another collector, making him/her happy. :-)
 

Offline Jope

Re: MagiC64 - Could some continue developing it?
« Reply #3 on: January 14, 2004, 08:18:00 AM »
Quote

TanZyr wrote:
@JurassicCamper

Surely disk operations from a 1MHz system aren't THAT intensive that they need 100% of my 060/66MHz's attention for...? Wish I knew enough about coding in ASM/C on 68k to rewrite the library/tools to multitask properly, or at least stream the damned data to a user-defined buffer (I've got 128+ Megs of ram) in much the same way mp3 players on an 040 (or slower) system would work.


The timing is very strict in the IEC serial interface. I guess the coder couldn't think of a more multitasking friendly way to keep realtime..

It's quite a feat under Windows too - I haven't seen a well working parallel port <-> 1541 transfer program for Win..

Personally, I use the CatWeasel III in a Pegasos.. It's fast and nice and lets me multitask while it's doing it's thang. :-)