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another world in dpaint ?
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SamuraiCrow
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another world in dpaint ?
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on:
November 06, 2014, 04:13:46 PM »
Yes it would. If I may make a suggestion, use the AMCAF extension for the vector fills and polylines instead of the polygon commands in regular Amos. It will be closer to the hardware.
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SamuraiCrow
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Re: another world in dpaint ?
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Reply #1 on:
November 07, 2014, 04:12:51 PM »
ArtCoder
has vector images drawn using conventional Amos commands. An AMCAF-enhanced version of this might be a starting point. Note: It doesn't yet support undo operations and might not support moving points from existing polygons either. I'd consider those options to be the first priority. You can count on me to help you through the process of writing the code. I might even be able to translate the final player to C code for better compilation!
::edit::
I forgot to mention: getting full frame rates of full-screen vector images will require limiting to 8 colors low-resolution on ECS or 16 colors on AGA. The blitter is quite slow! Limiting resolution can speed things up also but then you'll end up running a thumbnail image!
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Last Edit: November 07, 2014, 04:15:22 PM by SamuraiCrow
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SamuraiCrow
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another world in dpaint ?
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Reply #2 on:
November 11, 2014, 04:29:08 PM »
@rednova
Have you lost interest in this project? I'm willing to help.
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