I don't intend to do much with graphics card support since my real A1200 doesn't have any free card slots. I will see how much can be done with AGA though and will see if I can try to add Copper support to the AROS classic Amiga chipset drivers. (Commodore's Copper support was never adequate to start with.)
First things first however. I need to get AllegroGL running to see if AGA is fast enough to do proper 3D graphics (like GLQuake, for example) in 256 colors. Otherwise trying to add a Gallium driver to AGA will fall flat on its backside. I plan on doing a hybrid blitter-accelerated and CPU texture-mapped mode first. (4 bitplanes for the CPU chunky2planar, and 4 bitplanes for the blitter-filled shading.) If it's not fast enough to do anything useful, I might just shift my priorities.
Also of note, try using a non-Windows version of FS-UAE with AROS Vision. You'll see that when it is capped at the performance of an A4000/40 it's already dead-slow. I'll have my work cut out for me in the graphics drivers alone.