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Author Topic: Pro game artist looking for help/collaboration  (Read 18011 times)

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Offline SamuraiCrow

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Re: Pro game artist looking for help/collaboration
« on: November 02, 2011, 09:41:07 PM »
Quote from: Michael V. Parent;666246
Use what for?  A drastically improved game authoring system/engine like Backbone?  Lotsw of people could make really fun games if they didn't have to do all the programming legwork that even great langualges like Amos require.
 
It's about freeing up people to be creative.  To use their time with what they can do best.


AMOS is an easy language but the compiler generates absolutely pathetic code.  That's why I had Cammy start out on AmigaE instead of AmosPro.  There's a new rendition of E out called PortablE that supports all of the next-genration Amigas.

I'd like to get some engines out that use PortablE as a basis but the current betas of PortablE release 6 require C++ as a backend.  Chris Handley (the author of PortablE) assures me that he's interested in doing another version with C as a backend for the Amigas.  It seems he is less interested in teaming up at this time than figuring out some of the techniques himself.  We'll see how PortablE goes.
 

Offline SamuraiCrow

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Re: Pro game artist looking for help/collaboration
« Reply #1 on: November 07, 2011, 09:48:31 PM »
Quote from: jay;666896
Good luck guys, I'm a whiz with deluxe paint. but never had the patience or the mental capacity for programming. tried a few attempts with amos and blitz basic. but dont think i would be of any use.


Don't let that get you down.  It generally takes at least 2 artists for every coder in the gaming industry.

WoodChipper Games is a handle that 2 of my friends and I were going to start a small cross-platform games company but only one artist would work for us.  That one is on the LavaDragons game (Joust spin-off).  If you wouldn't mind seeing a game get ported off of AGA onto other platforms, you could join up on the FenceCheck project for making vertical Raiden-style shooter.
 

Offline SamuraiCrow

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Re: Pro game artist looking for help/collaboration
« Reply #2 on: November 08, 2011, 01:07:52 AM »
@Jay

Send me a private message with your email address.  I'll talk to Mike and Joel about it.  If you've got some thumbnails of past artwork or links to it online, send me those in your private message too.
 

Offline SamuraiCrow

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Re: Pro game artist looking for help/collaboration
« Reply #3 on: November 10, 2011, 03:34:13 PM »
Backbone was written in AmosPro but the source has been lost.  It will probably be faster from scratch.
 

Offline SamuraiCrow

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Re: Pro game artist looking for help/collaboration
« Reply #4 on: November 10, 2011, 05:05:48 PM »
@AmiTen

I suspect he just wants to coordinate efforts.  If it helps your perspective, he's a member of the NatAmi team as am I.  We are trying to make software support new NatAmi hardware while still taking advantage of all the old tricks.