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Author Topic: Zune for all platforms  (Read 20298 times)

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Offline SamuraiCrow

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Re: Zune for all platforms
« on: September 20, 2011, 03:11:13 AM »
I think the point is, that opening "muimaster.library" will point to MUI on a MorphOS machine and Zune will be unnecessary.  You'd have to rename the library so it would be incompatible with MUI apps everywhere expecting to open "muimaster.library".  In short, the best solutuion would be to make Zune compatible with MUI for all AROS flavors and OS 3 since there's no point in registerring Zune, and OS 4 could use a future Zune that is compatible with MorphOS' MUI versions.

BTW, I'd appreciate some help with MUI Builder some time.  I have little experience coding GUIs and would like to add support for the NList family of MUI Custom Classes.
 

Offline SamuraiCrow

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Re: Zune for all platforms
« Reply #1 on: September 20, 2011, 05:35:46 PM »
Quote from: OlafS3;660204
You would not program MUI-Applications but ZUNE-Applications. And it will not be used by everyone but by programmers who want to support different platforms without additional effort. It is a toolkit that is available on all platforms and compatible to MUI. Programmers who just want to support one platform are free to do that. On OS 3.x both (MUI and Zune) run on the same machine and why should that not be possible on other platforms?


Put simply, Zune and MUI are mutually exclusive on all systems including OS 3.  The Zune master library is called "muimaster.library" and for good reason:  It is an open-source replacement for MUI by design.
 

Offline SamuraiCrow

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Re: Zune for all platforms
« Reply #2 on: September 20, 2011, 08:08:36 PM »
@Kronos

Isn't that what I just said in post #32?

@Thread

Zune and MUI cannot coexist on one platform.  They all have the same names in the libraries and in the source codes.  Kronos is right.
 

Offline SamuraiCrow

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Re: Zune for all platforms
« Reply #3 on: September 20, 2011, 08:48:23 PM »
Quote from: Daedalus;660277
I don't think the aim was ever to replace MUI4 on MorphOS, and I really don't think it's anywhere near as big a deal as some of the arguments are making out. With a Zune compatibility layer on MorphOS and OS4, it makes it very easy for a developer to write an app for all three platforms. MorphOS itself and all the existing and future MOS-only apps can still use MUI4 for what they need, muimaster.library and what not, and any apps compiled with Zune header files can use the similar-but-different z_muimaster.library. It doesn't interfere with the system at all, but offers an extremely easy route for porting apps between all systems. What's not to like there? Or do some people have a fear of not having a "pure" system or something?

Personally, I think that the Zune compatibility layer should just be a hosted version of AROS for PPC AmigaOS and PPC MorphOS.  Then you could run the same binaries on each system without worry.