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Author Topic: Learning how to Program the Amiga  (Read 7742 times)

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Offline SamuraiCrow

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Re: Learning how to Program the Amiga
« on: May 02, 2010, 07:50:03 PM »
AmiBlitz doesn't support Kickstart 1.3.  AmosPro does but you'll be hard pressed to find a second floppy drive to get that up and running unless you have a hard drive.

-edit-
http://aminet.net/dev/asm/A68kGibbs.lha should work on a flat A500.  It's Charlie Gibbs' A68k assembler.  It doesn't do any optimizations though.

For more Assembly and AmosPro info see http://www.amigacoding.com/index.php/Main_Page .
« Last Edit: May 02, 2010, 07:59:51 PM by SamuraiCrow »
 

Offline SamuraiCrow

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Re: Learning how to Program the Amiga
« Reply #1 on: May 03, 2010, 01:04:12 AM »
Re:C game programming libraries

Game Smith used to be really C friendly for SAS/C and DICE.  It also worked with Assembly.  It's a pity you can't really buy it any more.  All you can do is find pirated keyfiles for it.  :-(

Now what would be nice is if somebody would start making a modern replacement for some of those old libraries.  Especially if they were shared libraries.  I think Sidewinder is in the process of making a shared library out of scrolling trick.  That should help out a lot!
 

Offline SamuraiCrow

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Re: Learning how to Program the Amiga
« Reply #2 on: May 03, 2010, 01:46:04 AM »
@scuzzb494

The SASC disks are probably SAS/C.  It's a better C compiler than DICE because it has an excellent debugger.  The ISO tools are probably the software used to make CDTV and CD32 disks.  The CDXL toolkit is for mastering video using the CDXL video codec that Commodore developed for use with the CDTV and other Amigas.

I'm sure that Cammy and RebelCD32 would be interested in most of those disks because they want to make games with CDXL cut scenes on CD-ROM for the CDTV and CD32!

-edit-
I'm not sure what the CDGS support disks are.  Maybe they involve the optional video decoder in the CD32.