Welcome, Guest. Please login or register.

Author Topic: how can I make gfx like in another world?  (Read 2316 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline SamuraiCrow

  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 2281
  • Country: us
  • Gender: Male
    • Show all replies
Re: how can I make gfx like in another world?
« on: January 04, 2010, 12:48:08 AM »
Like these?  If you mean in AmosPro, you can always trace images with http://aminet.net/package/dev/amos/ArtCoder but the editor isn't very good plus it limits the number of vertexes to 8 for each polygon.  You can do more vertexes per polygon if you do a Gfxcall command to the areadraw function.
 

Offline SamuraiCrow

  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 2281
  • Country: us
  • Gender: Male
    • Show all replies
Re: how can I make gfx like in another world?
« Reply #1 on: January 04, 2010, 01:06:59 AM »
You could use FantaVision to make animations but they don't save in a stand alone format.  It's an old Electronic Arts program for Amiga and some others.

If you'd like, I can make an updated ArtCoder-like program in AmosPro that would work similarly but doing animation with vectors would take a little bit more punch than I've got time to offer right now.
 

Offline SamuraiCrow

  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 2281
  • Country: us
  • Gender: Male
    • Show all replies
Re: how can I make gfx like in another world?
« Reply #2 on: January 04, 2010, 01:32:14 AM »
I think MovieSetter generates a disk by putting a player onto each animation.  There are a number of 2D vector drawing programs for Amiga but I think FantaVision is the only 2D vector animation program that was worth anything.