@leszeka33
In English, the repeated Zzz symbolizes snoring. Apparently cpfuture is sleeping through your argument.
As for my argument, 24-bit color is fine for still-frames but for animated BOBs you want either 32-bit color or an alpha-equipped 16-bit for best results. The reason 24-bit sucks for games is that it doesn't always fit on an even size or wastes memory by leaving pad bytes unused on a psuedo 32-bit without alpha blending.
8-bit chunky is faster than AGA but that only helps for individual pixel reads and writes like those used in texture mapping and image rotations (the latter of which can be precalculated). BOBs are faster in 8-bit chunky also.