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Author Topic: How the buggerin' hell did...  (Read 4895 times)

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Offline SamuraiCrow

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Re: How the buggerin' hell did...
« on: July 18, 2008, 12:15:48 AM »
The drawings are a single polygon plotted on a single bitplane.  The rest of the eye candy is drawn independently on the other 4 bitplanes.  Amiga supports polygon acceleration but it isn't texture mapped or fast at more than 1 bitplane.
 

Offline SamuraiCrow

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Re: How the buggerin' hell did...
« Reply #1 on: July 18, 2008, 12:25:41 AM »
It was hand-traced from live video.