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How the buggerin' hell did...
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SamuraiCrow
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Re: How the buggerin' hell did...
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July 18, 2008, 12:15:48 AM »
The drawings are a single polygon plotted on a single bitplane. The rest of the eye candy is drawn independently on the other 4 bitplanes. Amiga supports polygon acceleration but it isn't texture mapped or fast at more than 1 bitplane.
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SamuraiCrow
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Re: How the buggerin' hell did...
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July 18, 2008, 12:25:41 AM »
It was hand-traced from live video.
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