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Author Topic: fast display of blitter objects (bobs)  (Read 2595 times)

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Offline SamuraiCrow

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Re: fast display of blitter objects (bobs)
« on: May 19, 2007, 08:19:54 PM »
The reason the bobs are too slow is a shortcoming in the speed of the AGA chipset.  There are some patches like the Games Master System that will do CPU-assisted blitting to shore up the problem but this is only a kludge.  I'm afraid the best solution is to write software with graphics cards in mind.  (Or use vsprites instead of bobs.)