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Author Topic: Doom on an '030  (Read 8423 times)

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Offline SamuraiCrow

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Re: Doom on an '030
« on: October 07, 2004, 07:12:37 PM »
I ran ADoom on my a1200 with a '030 50 MHz at 320x240 and it worked ok in PAL screen refresh.  (Using a slower refresh rate frees up some bandwidth on the Chip RAM.)

What I did to get it to go faster is:  If you have 32 megabytes of fast Ram create a soft link in your doom directory named doom.wad pointed to RAM:doom.wadd (after you rename the real doom.wad to doom.wadd) and copy the wadd file to the RAM disk before you run it.  It will still be slow but at least it won't waste time accessing the hard drive while it is playing.  And (unlike copying the whole directory to RAM:) the save games still go to the hard drive.  NOTE:  In order to create a soft link you will need a replacement for the makelink command because the one that comes with 3.0 doesn't support soft links.
 

Offline SamuraiCrow

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Re: Doom on an '030
« Reply #1 on: November 30, 2004, 07:01:47 PM »
@leirbag28

It's probably due to Akiko.  Most versions of doom at least support an option to use the WritePixelArray8() function which is the AmigaOS chunky to planar function.

It's probably also due to the resolution.  I ran ADoom at 320x200 on my '030 50 MHz in PAL resolution on my A1200 and it could just barely keep up playably (although running the .WAD file from the RAM disk helped ;-) )