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Author Topic: SDL performance and compatibility  (Read 1953 times)

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Offline SamuraiCrow

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Re: SDL performance and compatibility
« on: September 05, 2004, 08:06:39 PM »
I've heard that the Linux version of Neverwinter Nights uses SDL and OpenGL and gets very good performance.  It will compile for Windows native code and MacOS as well if written properly.  See the SDL website for full details in terms of systems compatability.