Welcome, Guest. Please login or register.

Author Topic: Fatman  (Read 1639 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline paul1981

Re: Fatman
« on: March 18, 2013, 05:38:03 PM »
Quote from: Eddie@TIME;729617
Yeah that one really solved the thing. Looks like I have to spend more time to learn and get used to this methods.
 A few more questions.
1. Does a user have to chose amongst the keyboards available or a keymapping facility is available?

2.While running this game the process monitor shows the CPU at 16% steadily. Is there anyway to bring it down below 10% by way of controlling CPU cycles etc.

3.In the game's 2nd floppy there is a steady MP3 music playing which sometimes is obscuring the sounds. I don't think this has been tampered with. But anyway to give prominence to the game sounds rather than the BGM.

3. Paula (Amiga's built in sound chip) has 4 channels. Depending on how the game is programmed either the SFX will have priority of the channel(s) or the music will. Shame that no games did software mixing to get more channels (especially AGA games as AGA meant 68020 or above which could easily handle software audio mixing).

2. I think that's your CPU power that's being eaten by your emulated Amiga. Not much you can do about that, but that seems a low figure to me anyway.