Welcome, Guest. Please login or register.

Author Topic: Uropa² and 68060?  (Read 1476 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline scholleTopic starter

  • Jr. Member
  • **
  • Join Date: Sep 2002
  • Posts: 97
    • Show all replies
    • http://home.arcor.de/schollsky
Uropa² and 68060?
« on: October 22, 2003, 08:23:41 PM »
Hi, Folks!

Probably someone has experiences with Uropa²
running on 68060? The game works fine until
I try to use the Hovar on the surface. Then
the task gmm produces a software failure of
8000000B. Is there something I can do about
it?

TIA,

Scholle

Offline scholleTopic starter

  • Jr. Member
  • **
  • Join Date: Sep 2002
  • Posts: 97
    • Show all replies
    • http://home.arcor.de/schollsky
Re: Uropa² and 68060?
« Reply #1 on: October 22, 2003, 11:34:15 PM »
Unfortunately switching off the caches, starting without startup-sequence etc. doesn't help. But I know both the base part and also the surface part once worked on my miggy when I tried Uropa² first. Must have been with OS3.0 or 3.1 on my old 68EC30 board. As times go by... :-(

Offline scholleTopic starter

  • Jr. Member
  • **
  • Join Date: Sep 2002
  • Posts: 97
    • Show all replies
    • http://home.arcor.de/schollsky
Re: Uropa² and 68060?
« Reply #2 on: October 23, 2003, 12:17:57 AM »
At last! Fiddling around with SnoopDos I found the clue. For the interested: Renaming the ugfx.library from the Uropa² folder into ugfx020.library did it. :-)