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Uropa² and 68060?
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Topic: Uropa² and 68060? (Read 1476 times)
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scholle
Jr. Member
Join Date: Sep 2002
Posts: 97
Uropa² and 68060?
«
on:
October 22, 2003, 08:23:41 PM »
Hi, Folks!
Probably someone has experiences with Uropa²
running on 68060? The game works fine until
I try to use the Hovar on the surface. Then
the task gmm produces a software failure of
8000000B. Is there something I can do about
it?
TIA,
Scholle
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Stefan Czinczoll
scholle@uni-duisburg.de
http://home.arcor.de/schollsky
scholle
Jr. Member
Join Date: Sep 2002
Posts: 97
Re: Uropa² and 68060?
«
Reply #1 on:
October 22, 2003, 11:34:15 PM »
Unfortunately switching off the caches, starting without startup-sequence etc. doesn't help. But I know both the base part and also the surface part once worked on my miggy when I tried Uropa² first. Must have been with OS3.0 or 3.1 on my old 68EC30 board. As times go by... :-(
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Stefan Czinczoll
scholle@uni-duisburg.de
http://home.arcor.de/schollsky
scholle
Jr. Member
Join Date: Sep 2002
Posts: 97
Re: Uropa² and 68060?
«
Reply #2 on:
October 23, 2003, 12:17:57 AM »
At last! Fiddling around with SnoopDos I found the clue. For the interested: Renaming the ugfx.library from the Uropa² folder into ugfx020.library did it. :-)
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Stefan Czinczoll
scholle@uni-duisburg.de
http://home.arcor.de/schollsky
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